Game studios specialise in making computer games. A studio is made up of teams of people with different skills who work together to deliver and maintain a game product.
In a classroom situation, we can replicate this. In a class I taught I created groups of 4-5 learners. Each group created their own game studio name and logo and each group worked together on one game. See below for how to organise the groups.
Runaway Play is a game studio in Dunedin who makes games inspired by the natural world, to promote kaitiakitanga (conservation) and māramatanga (awareness) of our natural environment. You can see the games they make here.
The videos below showcase just a few of the many roles in a game studio like Runaway Play. They are useful to show to learners because:
they can see career pathways
they see the people behind the games
they hear the differing backgrounds and skills of people in the games industry
It is up to you how you form your groups. The key roles needed in each group are artists, programmers and storytellers.
Artists will create the characters and backgrounds and other key elements of the game.
Storytellers / Testers will work with the group to help create the storyline and storyboard of the game as well as creating the written content. Once the storyline has been worked out, they take over the role of testing the parts of the game with others and giving feedback.
Programmers build the game using the art and the storyline. They often have to wait for others to be finished so I often get them to practise their coding skills while they're waiting.
You need each type of skill within a group. Someone in the group needs to take a leadership role too...act as CEO of the gaming company as well as do their job too.